I'm Simon Baldwin; Programmer, Web developer and Artist.

This site is a collection of experiments and concept art I've made in my ongoing exploration of game development, as well as a few random bits and pieces thrown in for variety

Cadence

Cadence

godzilla

Rawr!

boids

Flocking Behaviour

A simple simulation of animal flocking behaviour based on Boids by Craig Reynolds.

end-game

End Game

cells

Cellular Automaton

Cellular Automata are simple rules that decided if a cell is 'alive' based on how many active cells are nearby.

The simple rules generate some truly complex interactions that can lead to some interesting and life-like behaviours.

trees

Trees

Hazel2

Hazel

Jack

Jack

page

Paige